Draw a Circle Based on Entered Values Java Fx

access name blazon Can Read Can Init Can Write Default Value clarification public make full Paint

Defines parameters to fill the interior of an Shape using the settings of the Paint context.

public smooth Boolean truthful

Defines whether antialiasing hints are used or not for this Shape.

true

Profile: common

 

public stroke Paint

Defines parameters of a stroke that is drawn around the outline of a Shape using the settings of the specified Paint.

public strokeDashArray Number[] [1.0]

Defines the array representing the lengths of the dash segments.

[ane.0]

Contour: common

 

public strokeDashOffset Number 0

Defines a altitude specified in user coordinates that represents an kickoff into the dashing blueprint.

public strokeLineCap StrokeLineCap SQUARE

The end cap mode of this Shape as one of the following values that ascertain possible end cap styles: StrokeLineCap.Butt, StrokeLineCap.Circular, and StrokeLineCap.SQUARE.

public strokeLineJoin StrokeLineJoin MITER

Defines the decoration practical where path segments run into.

MITER

Profile: common

 

public strokeMiterLimit Number x

Defines the limit for the StrokeLineJoin.MITER line bring together style.

public strokeWidth Number 1.0

Defines a square pen line width.

1.0

Contour: common

 

access proper name type Can Read Tin can Init Tin can Write Default Value description public blocksMouse Boolean false

If true, consumes mouse events in this Node and does non send them to other nodes farther upward the scene graph.

simulated

Profile: common provisional mouse

 

public-read boundsInLocal Rectangle2D

The rectangular bounds of this Node in the Node'south untransformed local coordinate infinite.

Note that this method does non accept the node'due south visibility into account; the test is based on the geometry of this Node merely.

This variable will always be a non-goose egg value.

Note that boundsInLocal is automatically recomputed whenever the geometry of a node changes. For this reason, it is an error to demark whatsoever of these values in a node to an expression that depends upon this variable. For case, y'all should non demark the "x" or "y" variables of a shape to boundsInLocal for the purpose of positioning the node.

Profile: common

 

public-read boundsInParent Rectangle2D

The rectangular bounds of this Node which include its transforms.

  1. transforms[] sequence
  2. translateX, translateY
  3. scaleX, scaleY
  4. rotate

The resulting bounds will be conceptually in the coordinate space of the Node'southward parent, however the node demand non take a parent to calculate these premises.

Note that this method does not have the node'due south visibility into account; the examination is based on the geometry of this Node only.

This variable will ever be a non-nix value.

Note that boundsInParent is automatically recomputed whenever the geometry of a node changes, or when whatsoever of the following change: the transforms sequence, the translateX, translateY, scaleX, scaleY, or rotate variable. For this reason, information technology is an error to bind whatsoever of these values in a node to an expression that depends upon this variable. For example, you should not bind the "x", "y", translateX, or translateY variables of a shape to boundsInParent for the purpose of positioning the node.

Profile: common

 

public-read boundsInScene Rectangle2D

The rectangular premises of this Node in the coordinate space of the javafx.scene.Scene containing the Node.

Annotation that this method does not accept the node's visibility into account; the test is based on the geometry of this Node only.

This variable will always be a non-zip value.

Note that boundsInScene is automatically recomputed whenever any transform in any antecedent group node changes, or when the geometry of a node changes, or when whatever of the following change: the transforms sequence, the translateX, translateY, scaleX, scaleY, or rotate variable. For this reason, information technology is an error to bind any of these values in a node to an expression that depends upon this variable. For example, you should not bind the "x", "y", translateX, or translateY variables of a shape to boundsInScene for the purpose of positioning the node.

Contour: mutual

 

public cache Boolean false

A performance hint to the system to indicate that this Node should be cached as a bitmap.

false

Profile: common

 

public clip Node naught

Specifies a Node to apply to ascertain the the clipping shape for this Node.

public cursor Cursor nil

Defines the mouse cursor for this Node and subnodes.

zero

Profile: common conditional cursor

 

public disable Boolean false

Sets the private disabled state of this Node.

false

Profile: common

 

public-read disabled Boolean false

Indicates whether or not this Node is disabled.

A disabled Node should non reply to input and ideally should render itself differently to indicate its disabled state to the user. Such disabled rendering is dependent on the implementation of the Node. The shape classes independent in javafx.scene.shape do non implement such rendering by default, therefore applications using shapes for handling input must implement appropriate disabled rendering themselves. The user-interface controls defined in javafx.scene.command will implement disabled-sensitive rendering, however.

false

Contour: common

 

public event Issue null

Specifies an outcome to apply to this Node.

public focusable Boolean true

Specifies whether this Node should accept input focus.

true

Profile: common

 

public-read protected focused Boolean subclass subclass simulated

Indicates whether this Node is the current input focus owner.

faux

Profile: common

 

public-read protected hover Boolean subclass bracket simulated

Whether or not this Node is existence hovered over.

imitation

Contour: common

 

public id String empty string

The id of this Node.

empty cord

Profile: common

 

public-init layoutBounds Rectangle2D

The rectangular premises that should be used in calculations for both manual and automated layout of this Node.

Note that the translateX and translateY variables are not included in the layoutBounds by default. This is important because layout code must start determine the current size and location of the Node (using layoutBounds) then gear up translateX and translateY to adapt the translation of the Node so that it will have the desired layout position (if translateX and translateY were included in layoutBounds then they could not be used for such positioning since it would crusade a circular definition -- every time translateX was inverse information technology would cause layoutBounds to modify, which would recompute translateX!)

Note that the default layoutBounds is automatically recomputed whenever the geometry of a node changes, or when the transforms sequence changes. For this reason, it is an fault to demark any of these values in a node to an expression that depends upon this variable. For example, you should not bind the "x" or "y" variables of a shape to layoutBounds for the purpose of positioning the node.

Contour: common

 

public onKeyPressed office(:KeyEvent):Void

Defines a role to exist called when this Node has input focus and a key has been pressed.

public onKeyReleased function(:KeyEvent):Void

Defines a function to be called when this Node has input focus and a cardinal has been released.

public onKeyTyped office(:KeyEvent):Void

Defines a role to be called when this Node has input focus and a key has been typed.

Profile: common conditional keyboard

 

public onMouseClicked part(:MouseEvent):Void

Defines a function to be called when a mouse button has been clicked (pressed and released) on this Node.

public onMouseDragged function(:MouseEvent):Void

Defines a function to be called when a mouse button is pressed on this Node then dragged.

public onMouseEntered function(:MouseEvent):Void

Defines a function to be chosen when the mouse enters this Node.

public onMouseExited function(:MouseEvent):Void

Defines a function to be chosen when the mouse exits this Node.

public onMouseMoved function(:MouseEvent):Void

Defines a role to be called when mouse cursor moves within this Node simply no buttons have been pushed.

public onMousePressed function(:MouseEvent):Void

Defines a function to be chosen when a mouse button has been pressed on this Node.

public onMouseReleased function(:MouseEvent):Void

Defines a part to exist called when a mouse button has been released on this Node.

public onMouseWheelMoved role(:MouseEvent):Void

Defines a function to be called when the mouse curl wheel has moved.

public opacity Number i.0

Specifies how opaque (that is, solid) the Node appears.

A visible node with any opacity setting still receives mouse events and tin receive keyboard focus. For example, if you want to have a large invisible rectangle overlay all Nodes in the scene graph in gild to intercept mouse events but not be visible to the user, you could create a large Rectangle that had an opacity of 0%.

Opacity is specified every bit a value betwixt 0 and ane. Values less than 0 or greater than one are clipped to 0 and ane respectively.

On some platforms ImageView might non support opacity variable.

i.0

Profile: mutual

 

public-read packet parent Node null

The parent of this Node.

null

Profile: common

 

public-read protected pressed Boolean bracket subclass false

Whether or not the Node is pressed.

faux

Profile: common

 

public rotate Number 0.0

Defines the bending of rotation about the Node's middle, measured in degrees.

This rotation gene is not included in layoutBounds past default, which makes it ideal for rotating the entire node later all effects and transforms have been taken into business relationship.

The pivot point about which the rotation occurs is the center of the rectangular bounds formed past taking boundsInLocal and applying all the transforms in the transforms[] sequence.

Note that the center of this Node is defined as the center of the transformed bounding box as described above. Considering the bounding box is used to compute the pivot point, any change to the Node'southward bounds will cause the pivot point to change, which tin move the object. For a leaf node, applying a prune or otherwise irresolute the visible geometry will cause the bounds to exist reevaluated. For a group node, a similar change to any of its children, including a change in a child's position, orientation, or calibration, will cause the bounds to modify. If this movement of the pin point is not desired, applications should instead apply the Node's transforms[] sequence, and add together a javafx.scene.transform.Rotate transform, which has a user-specifiable pivot point.

0.0

Contour: common

 

public scaleX Number 1.0

Defines the factor by which coordinates are scaled about the heart of the object along the Ten centrality of this Node.

This scale gene is non included in layoutBounds past default, which makes it ideal for scaling the entire node later on all furnishings and transforms have been taken into business relationship.

The pivot point near which the scale occurs is the middle of the rectangular bounds formed by taking boundsInLocal and applying all the transforms in the transforms[] sequence.

1.0

Profile: common

 

public scaleY Number 1.0

Defines the factor by which coordinates are scaled about the center of the object along the Y axis of this Node.

This calibration factor is not included in layoutBounds by default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.

The pivot signal almost which the calibration occurs is the center of the rectangular bounds formed by taking boundsInLocal and applying all the transforms in the transforms[] sequence.

1.0

Profile: common

 

public-read bundle scene Scene nada

The Scene that this Node is office of.

cipher

Profile: mutual

 

public style Cord empty string

A string representation of the CSS mode associated with this specific Node.

empty string

Profile: desktop

 

public styleClass Cord empty string

A String identifier which tin exist used to logically group Nodes, specifically for an external mode engine.

empty cord

Profile: common

 

public transforms Transform[] empty

Defines the sequence of javafx.scene.transform.Transform objects to be applied to this Node.

Past default, layoutBounds is defined as the local premises with all the transforms in this sequence practical.

empty

Contour: common

 

public translateX Number 0

Defines the X coordinate of the translation that is added to the transformed coordinates of this Node.

For example, if mynode should take a last location of finalX:

                                      mynode.translateX = finalX - mynode.layoutBounds.minX;                                  

This variable can also exist used to animate the position of the node.

This translation gene is non included in layoutBounds by default, which makes it ideal for moving the entire node around after all effects and transforms are taken into business relationship.

0

Profile: common

 

public translateY Number 0

Defines the Y coordinate of the translation that is added to the transformed coordinates of this Node.

For case, if mynode should have a final location of finalY:

                                      mynode.translateY = finalY - mynode.layoutBounds.minY;                                  

This variable can likewise be used to animate the position of the node.

This translation factor is not included in layoutBounds by default, which makes it ideal for moving the entire node around after all effects and transforms are taken into account.

0

Profile: common

 

public visible Boolean true

Specifies whether this Node and whatever subnodes should be rendered as role of the scene graph.

true

Profile: common

 

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Source: https://docs.oracle.com/cd/E17802_01/javafx/javafx/1.1/docs/api/javafx.scene.shape/javafx.scene.shape.Circle.html

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