Draw a Circle Based on Entered Values Java Fx
Defines parameters to fill the interior of an Shape using the settings of the Paint context.
Defines whether antialiasing hints are used or not for this Shape.
true
Profile: common
Defines parameters of a stroke that is drawn around the outline of a Shape using the settings of the specified Paint.
Defines the array representing the lengths of the dash segments.
[ane.0]
Contour: common
Defines a altitude specified in user coordinates that represents an kickoff into the dashing blueprint.
The end cap mode of this Shape as one of the following values that ascertain possible end cap styles: StrokeLineCap.Butt, StrokeLineCap.Circular, and StrokeLineCap.SQUARE.
Defines the decoration practical where path segments run into.
MITER
Profile: common
Defines the limit for the StrokeLineJoin.MITER line bring together style.
Defines a square pen line width.
1.0
Contour: common
If true, consumes mouse events in this Node and does non send them to other nodes farther upward the scene graph.
simulated
Profile: common provisional mouse
The rectangular bounds of this Node in the Node'south untransformed local coordinate infinite.
Note that this method does non accept the node'due south visibility into account; the test is based on the geometry of this Node merely.
This variable will always be a non-goose egg value.
Note that boundsInLocal is automatically recomputed whenever the geometry of a node changes. For this reason, it is an error to demark whatsoever of these values in a node to an expression that depends upon this variable. For case, y'all should non demark the "x" or "y" variables of a shape to boundsInLocal for the purpose of positioning the node.
Profile: common
The rectangular bounds of this Node which include its transforms.
- transforms[] sequence
- translateX, translateY
- scaleX, scaleY
- rotate
The resulting bounds will be conceptually in the coordinate space of the Node'southward parent, however the node demand non take a parent to calculate these premises.
Note that this method does not have the node'due south visibility into account; the examination is based on the geometry of this Node only.
This variable will ever be a non-nix value.
Note that boundsInParent is automatically recomputed whenever the geometry of a node changes, or when whatsoever of the following change: the transforms sequence, the translateX, translateY, scaleX, scaleY, or rotate variable. For this reason, information technology is an error to bind whatsoever of these values in a node to an expression that depends upon this variable. For example, you should not bind the "x", "y", translateX, or translateY variables of a shape to boundsInParent for the purpose of positioning the node.
Profile: common
The rectangular premises of this Node in the coordinate space of the javafx.scene.Scene containing the Node.
Annotation that this method does not accept the node's visibility into account; the test is based on the geometry of this Node only.
This variable will always be a non-zip value.
Note that boundsInScene is automatically recomputed whenever any transform in any antecedent group node changes, or when the geometry of a node changes, or when whatever of the following change: the transforms sequence, the translateX, translateY, scaleX, scaleY, or rotate variable. For this reason, information technology is an error to bind any of these values in a node to an expression that depends upon this variable. For example, you should not bind the "x", "y", translateX, or translateY variables of a shape to boundsInScene for the purpose of positioning the node.
Contour: mutual
A performance hint to the system to indicate that this Node should be cached as a bitmap.
false
Profile: common
Specifies a Node to apply to ascertain the the clipping shape for this Node.
Defines the mouse cursor for this Node and subnodes.
zero
Profile: common conditional cursor
Sets the private disabled state of this Node.
false
Profile: common
Indicates whether or not this Node is disabled.
A disabled Node should non reply to input and ideally should render itself differently to indicate its disabled state to the user. Such disabled rendering is dependent on the implementation of the Node. The shape classes independent in javafx.scene.shape do non implement such rendering by default, therefore applications using shapes for handling input must implement appropriate disabled rendering themselves. The user-interface controls defined in javafx.scene.command will implement disabled-sensitive rendering, however.
false
Contour: common
Specifies an outcome to apply to this Node.
Specifies whether this Node should accept input focus.
true
Profile: common
Indicates whether this Node is the current input focus owner.
faux
Profile: common
Whether or not this Node is existence hovered over.
imitation
Contour: common
The id of this Node.
empty cord
Profile: common
The rectangular premises that should be used in calculations for both manual and automated layout of this Node.
Note that the translateX and translateY variables are not included in the layoutBounds by default. This is important because layout code must start determine the current size and location of the Node (using layoutBounds) then gear up translateX and translateY to adapt the translation of the Node so that it will have the desired layout position (if translateX and translateY were included in layoutBounds then they could not be used for such positioning since it would crusade a circular definition -- every time translateX was inverse information technology would cause layoutBounds to modify, which would recompute translateX!)
Note that the default layoutBounds is automatically recomputed whenever the geometry of a node changes, or when the transforms sequence changes. For this reason, it is an fault to demark any of these values in a node to an expression that depends upon this variable. For example, you should not bind the "x" or "y" variables of a shape to layoutBounds for the purpose of positioning the node.
Contour: common
Defines a role to exist called when this Node has input focus and a key has been pressed.
Defines a function to be called when this Node has input focus and a cardinal has been released.
Defines a role to be called when this Node has input focus and a key has been typed.
Profile: common conditional keyboard
Defines a function to be called when a mouse button has been clicked (pressed and released) on this Node.
Defines a function to be called when a mouse button is pressed on this Node then dragged.
Defines a function to be chosen when the mouse enters this Node.
Defines a function to be chosen when the mouse exits this Node.
Defines a role to be called when mouse cursor moves within this Node simply no buttons have been pushed.
Defines a function to be chosen when a mouse button has been pressed on this Node.
Defines a part to exist called when a mouse button has been released on this Node.
Defines a function to be called when the mouse curl wheel has moved.
Specifies how opaque (that is, solid) the Node appears.
A visible node with any opacity setting still receives mouse events and tin receive keyboard focus. For example, if you want to have a large invisible rectangle overlay all Nodes in the scene graph in gild to intercept mouse events but not be visible to the user, you could create a large Rectangle that had an opacity of 0%.
Opacity is specified every bit a value betwixt 0 and ane. Values less than 0 or greater than one are clipped to 0 and ane respectively.
On some platforms ImageView might non support opacity variable.
i.0
Profile: mutual
The parent of this Node.
null
Profile: common
Whether or not the Node is pressed.
faux
Profile: common
Defines the bending of rotation about the Node's middle, measured in degrees.
This rotation gene is not included in layoutBounds past default, which makes it ideal for rotating the entire node later all effects and transforms have been taken into business relationship.
The pivot point about which the rotation occurs is the center of the rectangular bounds formed past taking boundsInLocal and applying all the transforms in the transforms[] sequence.
Note that the center of this Node is defined as the center of the transformed bounding box as described above. Considering the bounding box is used to compute the pivot point, any change to the Node'southward bounds will cause the pivot point to change, which tin move the object. For a leaf node, applying a prune or otherwise irresolute the visible geometry will cause the bounds to exist reevaluated. For a group node, a similar change to any of its children, including a change in a child's position, orientation, or calibration, will cause the bounds to modify. If this movement of the pin point is not desired, applications should instead apply the Node's transforms[] sequence, and add together a javafx.scene.transform.Rotate transform, which has a user-specifiable pivot point.
0.0
Contour: common
Defines the factor by which coordinates are scaled about the heart of the object along the Ten centrality of this Node.
This scale gene is non included in layoutBounds past default, which makes it ideal for scaling the entire node later on all furnishings and transforms have been taken into business relationship.
The pivot point near which the scale occurs is the middle of the rectangular bounds formed by taking boundsInLocal and applying all the transforms in the transforms[] sequence.
1.0
Profile: common
Defines the factor by which coordinates are scaled about the center of the object along the Y axis of this Node.
This calibration factor is not included in layoutBounds by default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.
The pivot signal almost which the calibration occurs is the center of the rectangular bounds formed by taking boundsInLocal and applying all the transforms in the transforms[] sequence.
1.0
Profile: common
The Scene that this Node is office of.
cipher
Profile: mutual
A string representation of the CSS mode associated with this specific Node.
empty string
Profile: desktop
A String identifier which tin exist used to logically group Nodes, specifically for an external mode engine.
empty cord
Profile: common
Defines the sequence of javafx.scene.transform.Transform objects to be applied to this Node.
Past default, layoutBounds is defined as the local premises with all the transforms in this sequence practical.
empty
Contour: common
Defines the X coordinate of the translation that is added to the transformed coordinates of this Node.
For example, if mynode should take a last location of finalX:
mynode.translateX = finalX - mynode.layoutBounds.minX; This variable can also exist used to animate the position of the node.
This translation gene is non included in layoutBounds by default, which makes it ideal for moving the entire node around after all effects and transforms are taken into business relationship.
0
Profile: common
Defines the Y coordinate of the translation that is added to the transformed coordinates of this Node.
For case, if mynode should have a final location of finalY:
mynode.translateY = finalY - mynode.layoutBounds.minY; This variable can likewise be used to animate the position of the node.
This translation factor is not included in layoutBounds by default, which makes it ideal for moving the entire node around after all effects and transforms are taken into account.
0
Profile: common
Specifies whether this Node and whatever subnodes should be rendered as role of the scene graph.
true
Profile: common
Source: https://docs.oracle.com/cd/E17802_01/javafx/javafx/1.1/docs/api/javafx.scene.shape/javafx.scene.shape.Circle.html
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